Study CAMS quiz 4 Flash Cards

 
Pile Management Card
CAMS quiz 4

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Remediation
--new media incorporates and adapts elements of old media
--e.g. when websites put up old tv shows or films
--Sin City: new digital techniques help to remediate the comic book
Collective Intelligence
??
Web 2.0
--downloading, video streaming (bandwith and software requirements)
--user generated content and social networking (corporate cooptation)
--sharing, etc.
Hypertext
--ability to create links to other website
--made the internet more accessible because you didn't necesarily have to know the exact address of a website to find it
Emergent Narrative
--the player creates the narrative, there is no set direction for it to go, although there are certain specified constructs
--e.g. The Sims
Embedded Narrative
--static story elements
--previously created scenes will play into between different levels to continue the narrative
--e.g. Myst
Enacted Narrative
--you are given a mission, and while playing enact certain parts of the narrative
--e.g. Grand Theft Auto
Vector Graphics
--use shapes and lines to make shapes as a mathematical formula
--involved scalable polygons
--example: Super Mario 64
Raster graphics
--character sprites
--not scalable, hard to change size of images
--difficult to have great 3D
--represented as an array of pixels
--example: Sonic the Hedgehog
Cartrige Systems
--There was a single console into which you could insert various cartridges to play different games
--Atari 2600
Dedicated Console
--the game would be embedded within the hardware of the console
--could only play one game
MMORPG
--Massively Multi-Player Online Role Playing Game
--e.g. World of Warcraft, Final Fantasy, Ultima Online
Digital Divide
--gap between people with effective access to digital and information technology and those without
GUI
--graphical user interface which allows people to interact with electrical devices
UNIVAC
--Universal Automatic Computer
--used by large businesses and the US Census Bureau
--entered in the early 50's
Packet Switching
split information into little packets that are reassembled at their destination
TCP/IP
--linked private networks
ARPANET
--funded by the Department of Defense in the 60's and 70's
--idea of packet switching: split information into little packets that are reassembled at their destination
Synergy
--mutually beneficial relationships which are created through horizontal integration
--cross platform distribution and cross promotion
Integrated/Embedded Advertising
--product placement, etc.
Transmedia Storytelling
--narrative unfolds across multiple media platforms
--each medium makes a distinctive contribution to the story (blurring lines between primary and secondary texts and ancillary products)
--narrative world building
Repurposing
shifting content from the network to a cable station or website, etc.
Telecommunications Act of 1996
--Digital Broadcasting Mandate
--ownership restrictions livted
--phone/cable companies can conglomerate and merge
Narrowcasting
targeting narrower demographics, happens particularly with cable channels and networks
Convergence
Industrial: Media Conglomeratioin and Corporate Synergies
Technological: blurring boundaries between media technologies
Cultural Convergence: cross platform media flows and transmedia narrative, narrative world building; cross platform media consumption and "participatory culture"
Horizontal vs. Vertical Integration
horizontal: concentration of media ownership into the hands of transmedia conglomerates
vertical: each member of a hierarchy produces/does something different as part of the larger company
Conglomeration
Example of industrial convergence
Deregulation: easing of ownership rules
Synergy: mutually beneficial relationships are created through horizontal integration (cross platform distribution and cross promotion)
Motion Capture
recording movements of human actors and transferring them onto a digital model, e.g. in Polar Express
Digital Compositing
images from different sources are combined to make a single image, i.e. in LOTR to make the battle scene
Nonlinear Editing
modern editing technique: with it, you are able to access any frame in a video clip easily; source files are not lost during editing--they can be reused, etc.
CGI
Computer Generated Imagrey: used increasingly as part of digital filmmaking
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