CAMS quiz 4 Flash Cards

 
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Hypertext --ability to create links to other website
--made the internet more accessible because you didn't necesarily have to know the exact address of a website to find it
0 sterlina Mon, 17 Nov 2008 20:05:26 GMT view revision history
Emergent Narrative --the player creates the narrative, there is no set direction for it to go, although there are certain specified constructs
--e.g. The Sims
0 sterlina Mon, 17 Nov 2008 20:05:26 GMT view revision history
Embedded Narrative --static story elements
--previously created scenes will play into between different levels to continue the narrative
--e.g. Myst
0 sterlina Mon, 17 Nov 2008 20:05:26 GMT view revision history
Enacted Narrative --you are given a mission, and while playing enact certain parts of the narrative
--e.g. Grand Theft Auto
0 sterlina Mon, 17 Nov 2008 20:00:15 GMT view revision history
Vector Graphics --use shapes and lines to make shapes as a mathematical formula
--involved scalable polygons
--example: Super Mario 64
0 sterlina Mon, 17 Nov 2008 20:00:15 GMT view revision history
Raster graphics --character sprites
--not scalable, hard to change size of images
--difficult to have great 3D
--represented as an array of pixels
--example: Sonic the Hedgehog
0 sterlina Mon, 17 Nov 2008 20:00:15 GMT view revision history
Cartrige Systems --There was a single console into which you could insert various cartridges to play different games
--Atari 2600
0 sterlina Mon, 17 Nov 2008 20:00:15 GMT view revision history
Dedicated Console --the game would be embedded within the hardware of the console
--could only play one game
0 sterlina Mon, 17 Nov 2008 19:56:51 GMT view revision history
MMORPG --Massively Multi-Player Online Role Playing Game
--e.g. World of Warcraft, Final Fantasy, Ultima Online
0 sterlina Mon, 17 Nov 2008 19:56:51 GMT view revision history
Web 2.0 --downloading, video streaming (bandwith and software requirements)
--user generated content and social networking (corporate cooptation)
--sharing, etc.
1 sterlina Mon, 17 Nov 2008 20:05:53 GMT view revision history
Digital Divide --gap between people with effective access to digital and information technology and those without 0 sterlina Mon, 17 Nov 2008 19:56:51 GMT view revision history
GUI --graphical user interface which allows people to interact with electrical devices 0 sterlina Mon, 17 Nov 2008 19:52:06 GMT view revision history
UNIVAC --Universal Automatic Computer
--used by large businesses and the US Census Bureau
--entered in the early 50's
0 sterlina Mon, 17 Nov 2008 19:52:06 GMT view revision history
Packet Switching split information into little packets that are reassembled at their destination 0 sterlina Mon, 17 Nov 2008 19:52:06 GMT view revision history
TCP/IP --linked private networks 0 sterlina Mon, 17 Nov 2008 19:52:06 GMT view revision history
ARPANET --funded by the Department of Defense in the 60's and 70's
--idea of packet switching: split information into little packets that are reassembled at their destination
0 sterlina Fri, 14 Nov 2008 01:57:49 GMT view revision history
Remediation --new media incorporates and adapts elements of old media
--e.g. when websites put up old tv shows or films
--Sin City: new digital techniques help to remediate the comic book
1 sterlina Mon, 17 Nov 2008 20:46:45 GMT view revision history
Synergy --mutually beneficial relationships which are created through horizontal integration
--cross platform distribution and cross promotion
0 sterlina Fri, 14 Nov 2008 01:57:49 GMT view revision history
Collective Intelligence ?? 1 sterlina Mon, 17 Nov 2008 20:13:43 GMT view revision history
Integrated/Embedded Advertising --product placement, etc. 0 sterlina Fri, 14 Nov 2008 01:54:41 GMT view revision history
Transmedia Storytelling --narrative unfolds across multiple media platforms
--each medium makes a distinctive contribution to the story (blurring lines between primary and secondary texts and ancillary products)
--narrative world building
0 sterlina Fri, 14 Nov 2008 01:54:41 GMT view revision history
Repurposing shifting content from the network to a cable station or website, etc. 0 sterlina Fri, 14 Nov 2008 01:54:41 GMT view revision history
Telecommunications Act of 1996 --Digital Broadcasting Mandate
--ownership restrictions livted
--phone/cable companies can conglomerate and merge
0 sterlina Fri, 14 Nov 2008 01:54:41 GMT view revision history
Narrowcasting targeting narrower demographics, happens particularly with cable channels and networks 0 sterlina Fri, 14 Nov 2008 01:51:35 GMT view revision history
Convergence Industrial: Media Conglomeratioin and Corporate Synergies
Technological: blurring boundaries between media technologies
Cultural Convergence: cross platform media flows and transmedia narrative, narrative world building; cross platform media consumption and "participatory culture"
0 sterlina Fri, 14 Nov 2008 01:51:35 GMT view revision history
Horizontal vs. Vertical Integration horizontal: concentration of media ownership into the hands of transmedia conglomerates
vertical: each member of a hierarchy produces/does something different as part of the larger company
0 sterlina Fri, 14 Nov 2008 01:51:35 GMT view revision history
Conglomeration Example of industrial convergence
Deregulation: easing of ownership rules
Synergy: mutually beneficial relationships are created through horizontal integration (cross platform distribution and cross promotion)
0 sterlina Fri, 14 Nov 2008 01:51:35 GMT view revision history
Motion Capture recording movements of human actors and transferring them onto a digital model, e.g. in Polar Express 0 sterlina Fri, 14 Nov 2008 01:45:32 GMT view revision history
Digital Compositing images from different sources are combined to make a single image, i.e. in LOTR to make the battle scene 0 sterlina Fri, 14 Nov 2008 01:45:32 GMT view revision history
Nonlinear Editing modern editing technique: with it, you are able to access any frame in a video clip easily; source files are not lost during editing--they can be reused, etc. 0 sterlina Fri, 14 Nov 2008 01:45:32 GMT view revision history
CGI Computer Generated Imagrey: used increasingly as part of digital filmmaking 0 sterlina Fri, 14 Nov 2008 01:45:32 GMT view revision history

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