| front |
back |
revisions |
lasted changed by |
history |
| Hypertext |
--ability to create links to other website --made the internet more accessible because you didn't necesarily have to know the exact address of a website to find it |
0 |
sterlina Mon, 17 Nov 2008 20:05:26 GMT |
 |
| Emergent Narrative |
--the player creates the narrative, there is no set direction for it to go, although there are certain specified constructs --e.g. The Sims |
0 |
sterlina Mon, 17 Nov 2008 20:05:26 GMT |
 |
| Embedded Narrative |
--static story elements --previously created scenes will play into between different levels to continue the narrative --e.g. Myst |
0 |
sterlina Mon, 17 Nov 2008 20:05:26 GMT |
 |
| Enacted Narrative |
--you are given a mission, and while playing enact certain parts of the narrative --e.g. Grand Theft Auto |
0 |
sterlina Mon, 17 Nov 2008 20:00:15 GMT |
 |
| Vector Graphics |
--use shapes and lines to make shapes as a mathematical formula --involved scalable polygons --example: Super Mario 64 |
0 |
sterlina Mon, 17 Nov 2008 20:00:15 GMT |
 |
| Raster graphics |
--character sprites --not scalable, hard to change size of images --difficult to have great 3D --represented as an array of pixels --example: Sonic the Hedgehog |
0 |
sterlina Mon, 17 Nov 2008 20:00:15 GMT |
 |
| Cartrige Systems |
--There was a single console into which you could insert various cartridges to play different games --Atari 2600 |
0 |
sterlina Mon, 17 Nov 2008 20:00:15 GMT |
 |
| Dedicated Console |
--the game would be embedded within the hardware of the console --could only play one game |
0 |
sterlina Mon, 17 Nov 2008 19:56:51 GMT |
 |
| MMORPG |
--Massively Multi-Player Online Role Playing Game --e.g. World of Warcraft, Final Fantasy, Ultima Online |
0 |
sterlina Mon, 17 Nov 2008 19:56:51 GMT |
 |
| Web 2.0 |
--downloading, video streaming (bandwith and software requirements) --user generated content and social networking (corporate cooptation) --sharing, etc. |
1 |
sterlina Mon, 17 Nov 2008 20:05:53 GMT |
 |
| Digital Divide |
--gap between people with effective access to digital and information technology and those without |
0 |
sterlina Mon, 17 Nov 2008 19:56:51 GMT |
 |
| GUI |
--graphical user interface which allows people to interact with electrical devices |
0 |
sterlina Mon, 17 Nov 2008 19:52:06 GMT |
 |
| UNIVAC |
--Universal Automatic Computer --used by large businesses and the US Census Bureau --entered in the early 50's |
0 |
sterlina Mon, 17 Nov 2008 19:52:06 GMT |
 |
| Packet Switching |
split information into little packets that are reassembled at their destination |
0 |
sterlina Mon, 17 Nov 2008 19:52:06 GMT |
 |
| TCP/IP |
--linked private networks |
0 |
sterlina Mon, 17 Nov 2008 19:52:06 GMT |
 |
| ARPANET |
--funded by the Department of Defense in the 60's and 70's --idea of packet switching: split information into little packets that are reassembled at their destination |
0 |
sterlina Fri, 14 Nov 2008 01:57:49 GMT |
 |
| Remediation |
--new media incorporates and adapts elements of old media --e.g. when websites put up old tv shows or films --Sin City: new digital techniques help to remediate the comic book |
1 |
sterlina Mon, 17 Nov 2008 20:46:45 GMT |
 |
| Synergy |
--mutually beneficial relationships which are created through horizontal integration --cross platform distribution and cross promotion |
0 |
sterlina Fri, 14 Nov 2008 01:57:49 GMT |
 |
| Collective Intelligence |
?? |
1 |
sterlina Mon, 17 Nov 2008 20:13:43 GMT |
 |
| Integrated/Embedded Advertising |
--product placement, etc. |
0 |
sterlina Fri, 14 Nov 2008 01:54:41 GMT |
 |
| Transmedia Storytelling |
--narrative unfolds across multiple media platforms --each medium makes a distinctive contribution to the story (blurring lines between primary and secondary texts and ancillary products) --narrative world building |
0 |
sterlina Fri, 14 Nov 2008 01:54:41 GMT |
 |
| Repurposing |
shifting content from the network to a cable station or website, etc. |
0 |
sterlina Fri, 14 Nov 2008 01:54:41 GMT |
 |
| Telecommunications Act of 1996 |
--Digital Broadcasting Mandate --ownership restrictions livted --phone/cable companies can conglomerate and merge |
0 |
sterlina Fri, 14 Nov 2008 01:54:41 GMT |
 |
| Narrowcasting |
targeting narrower demographics, happens particularly with cable channels and networks |
0 |
sterlina Fri, 14 Nov 2008 01:51:35 GMT |
 |
| Convergence |
Industrial: Media Conglomeratioin and Corporate Synergies Technological: blurring boundaries between media technologies Cultural Convergence: cross platform media flows and transmedia narrative, narrative world building; cross platform media consumption and "participatory culture" |
0 |
sterlina Fri, 14 Nov 2008 01:51:35 GMT |
 |
| Horizontal vs. Vertical Integration |
horizontal: concentration of media ownership into the hands of transmedia conglomerates vertical: each member of a hierarchy produces/does something different as part of the larger company |
0 |
sterlina Fri, 14 Nov 2008 01:51:35 GMT |
 |
| Conglomeration |
Example of industrial convergence Deregulation: easing of ownership rules Synergy: mutually beneficial relationships are created through horizontal integration (cross platform distribution and cross promotion) |
0 |
sterlina Fri, 14 Nov 2008 01:51:35 GMT |
 |
| Motion Capture |
recording movements of human actors and transferring them onto a digital model, e.g. in Polar Express |
0 |
sterlina Fri, 14 Nov 2008 01:45:32 GMT |
 |
| Digital Compositing |
images from different sources are combined to make a single image, i.e. in LOTR to make the battle scene |
0 |
sterlina Fri, 14 Nov 2008 01:45:32 GMT |
 |
| Nonlinear Editing |
modern editing technique: with it, you are able to access any frame in a video clip easily; source files are not lost during editing--they can be reused, etc. |
0 |
sterlina Fri, 14 Nov 2008 01:45:32 GMT |
 |
| CGI |
Computer Generated Imagrey: used increasingly as part of digital filmmaking |
0 |
sterlina Fri, 14 Nov 2008 01:45:32 GMT |
 |